Our application process is very simple. First of all, don't worry about the resume or the cover letter. Instead, complete a written technical challenge representative of the kinds of questions you'll be tackling on the job. If you enjoy working through the problems and do well, you will be invited to an on-site interview in our Boston office, where you will get to know us, we will get to know you, and you'll get to solve some hands-on problems.
If these 2 steps go well, we will make you an offer.
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You'll play where industrial design meets electronics packaging; where your hardware is the skin and skeleton protecting delicate circuits from a cruel world; and where every corner is chamfered. When you're not brainstorming new geometries and finishes, you'll be in the lab, micrometer in hand.
That is why you'll need these skills:
You'll play with electronics where the shape of every trace on a circuit board matters; where bond wires are inductors, and where the skin effect is waiting around every corner. When you're not learning about new materials and geometries by troubleshooting state-of-the-art pulse generators, you'll be testing your new ideas with a 20 GHz oscilloscope.
That is why you'll need these skills:
You'll play with systems where every charge carrier matters, where actively driven guards are the norm, and where the capacitance of your labmates is your noise floor. When you're not learning about leakage current by troubleshooting state-of-the-art gamma spectroscopy detectors, you'll be testing the noise temperature of your latest design.
That is why you'll need these skills:
You'll play where optics meets electronics, where photons are a precious resource to be counted one-by-one, and where fractions of a wavelength are the yardstick by which you measure everything else. When you're not learning atmospheric pressure compensation by troubleshooting interferometric measurements, you'll be bringing your new designs to life with a fusion splicer.
That is why you'll need these skills:
You'll play with imaging systems where information rates are measured in hundreds of GHz, where the speed of light is your biggest problem, and where every photoelectron must be counted. When you're not learning about how to go faster by troubleshooting state-of-the-art streak cameras, you'll be benchmarking your latest design against a femtosecond laser.
That is why you'll need these skills:
You'll play where the user meets our hardware; where sometimes the best solution is a touchscreen but sometimes it's a toggle switch; and where you'll finally get to build that pleasurable interface that you've always dreamed of when working in lab. When you're not designing combinational logic, you'll be imagining new workflows that your interface needs to support.
That is why you'll need these skills:
You'll play where industrial design meets electronics packaging; where your hardware is the skin and skeleton protecting delicate circuits from a cruel world; and where every corner is chamfered. When you're not brainstorming new geometries and finishes, you'll be in the lab, micrometer in hand.
That is why you'll need these skills:
You'll play with electronics where the shape of every trace on a circuit board matters; where bond wires are inductors, and where the skin effect is waiting around every corner. When you're not learning about new materials and geometries by troubleshooting state-of-the-art pulse generators, you'll be testing your new ideas with a 20 GHz oscilloscope.
That is why you'll need these skills:
You'll play with systems where every charge carrier matters, where actively driven guards are the norm, and where the capacitance of your labmates is your noise floor. When you're not learning about leakage current by troubleshooting state-of-the-art gamma spectroscopy detectors, you'll be testing the noise temperature of your latest design.
That is why you'll need these skills:
You'll play where optics meets electronics, where photons are a precious resource to be counted one-by-one, and where fractions of a wavelength are the yardstick by which you measure everything else. When you're not learning atmospheric pressure compensation by troubleshooting interferometric measurements, you'll be bringing your new designs to life with a fusion splicer.
That is why you'll need these skills:
You'll play with imaging systems where information rates are measured in hundreds of GHz, where the speed of light is your biggest problem, and where every photoelectron must be counted. When you're not learning about how to go faster by troubleshooting state-of-the-art streak cameras, you'll be benchmarking your latest design against a femtosecond laser.
That is why you'll need these skills:
You'll play where the user meets our hardware; where sometimes the best solution is a touchscreen but sometimes it's a toggle switch; and where you'll finally get to build that pleasurable interface that you've always dreamed of when working in lab. When you're not designing combinational logic, you'll be imagining new workflows that your interface needs to support.
That is why you'll need these skills: